Wednesday, November 08, 2006

Craprogress

Photobucket - Video and Image Hosting
Well, I struggled, I tried, I thought, I visualized, and this is all I could come up with tonight. I think the main problem is that I don't understand the character of the Mouser (physically or personalitywise). It seems a lot harder to me to draw slender people than musclebound giants. But it's a start. Now I'll re-draw him on a fresh piece of paper, work out the pose and clothes and everything, and put them together later. I decided he would be using his sling rather than a sword, just to make it more interesting. Strange that they're both using their left arms.,... just another bit of clumsiness plaguing this piece. Maybe I'll reverse him so he's facing away from the viewer, and put the sling in his right hand.

Thought I'd post this here so it doesn't go unnoticed

Here's a comment that came in yesterday on an entry that has already slid off the first page (one of the problems with daily bloggage!). It's from Bart Van De Plas, in response to our recent discussion about Le Cid, the film with animated insects made by Beast Animation studio in Brussels:

Bart said...
"Hi,
I had a great time helping out on this film and it was very interesting seeing it all come together.
The director has a history in Theatre, and Artdirection and this was her first animation project. The storyboardpannels were real graphic pieces of art and her visual vision of the film was strong.
However; She didn't have any experiance in telling a story trough the Animation/Film medium and you can see that. Also the style of the film was to be far more dark and obscure. The project was presented to me as a feast of sex and murder, and instead it became a talking drama. The french like long dialogues, it's in their nature, and if darker the film would have been stronger and more intense.
The people at Beast Animation tried to film this project as a film, rather then as a table with some moving puppets on. I think they succeeded on this level.
They animated about 6 seconds of film a day and the whole project had a big challange to it in the sence that they had to break up the entire set in the middle of production to move it to France to shoot the second half. This had to do with split budgets in the co-production arangements. It was quite a task to do all this without damaging stuff.
I like the film, although it's a pitty the 'edge' fell of during production..."


Wow, it's great to hear from someone who worked on the production and can answer these questions! Thanks for explaining how it all came together.

Tuesday, November 07, 2006

1st attempt at a composition for a painting.

Photobucket - Video and Image Hosting
Ok, enough with copying photographs! It's time to start drawing entirely from the depths of my mind. That's how I'll need to do it for the paintings, unless I plan to hire models to pose (and heck with THAT!). Here I'm going for an older, brawnier Fafhrd, as opposed to the strapping youth version I drew earlier. I left space for the Mouser to stand next to him, back to back, facing danger with blades drawn and nerves of steel. The pose looks kind of clumsy, but after living with this drawing for a little while I'll re-do it in a slightly modified pose. That's how I had to do the Longbow painting I did of him that's on my site.... I couldn't do the foreshortening for the rather difficult pose until I first drew it looking straight atr him (no foreshortening). That done, I found it simple to translate the pose into three dimentsional space with depth and everything.

Oh, and yes, I'm well aware he has no midsection! His ribcage seems to sit right on his pelvis! I'll be fixing that too.

Monday, November 06, 2006

Sketchin' wit the Fafmeister

Photobucket - Video and Image Hosting
Tonight's progress. I'm just trying to get my rusty skills back in shape. This is from photoreference of my mystery celeb (who is the visual inspiration for Fafhrd). It came out a bit clumsy, but I definitely feel that toward the end of the drawing I was getting better. I wasn't worried about fussy little details like hands and face, more the basic forms of the body itself. I want to do a few more sketches like this to get the ol' skills dusted off, then do a bunch of gestural sketches to try to figure out poses I might want to base a painting on.

The poor barbarian! His chest is all messed up! That's me trying to exaggerate beyond my ability to do so.

A part of my goal I didn't mention in that long rambling post below.... when I'm done with the Frazetta/Jones emulation phase, I hope to move beyond, into more expressionistic work, to push myself into my own territory. In other words, think of this as my Renaissance, and it will serve as the basis for my further development toward my own painting style.

Also, these paintings are helping me deal with multiple figures interacting wth each other in a defined environment, in the context of a good composition. Total stopmo stuff!

Ok, I need to just quit with the ramblin'! See, it's like I always say... artists do what they do BECAUSE they have something to express that can't be expressed in daily conversation. If I could say it, I wouldn't need to be an artist. See?

Sunday, November 05, 2006

Where I'm going

Sven made me realize that I haven't really explained why I'm doing the Fafhrd painting project, so I thought I'd try to give it a shot here.

To start with, there are 3 things I've always wanted to be able to do when I grow up.... stopmotion, sculpture, and oil painting. And like the Bauhaus artists, I believe each form of art strengthens the others... in other words, what I learn about sculpture helps me in my animation AND my painting, etc. I've been drawing for as long as I can remember, and got serious about it in the beginning of the '90's when I took art classes at the local community college. I gotta say though, I learned a lot more on my own than I did in class. The classroom environment was nice because i was surrounded by other art students and encouraged to push myself, and just having assignments that needed to be finished on time makes you work. But most of the learning I did there (aside from some good art philosophy I absorbed from my instructor Dale Threlkeld) was on my own, after class, in the library. I also bought myself a bookcase that I nicknamed the U of Me (or the University of Myself) and started filling with books. That actually was a fairly comprehensive university (the U of Me that is) with a curriculum in the Humanities.... literature, psychology, philosophy, a little poetry, as well as art instruction.

In art my main focus was always on the human figure. For time I wanted to be a comic book artist in fact. I've bought (and studied) a lot of anatomy books, my favorites being the Burne Hogarth Dynamic Anatomy series and the Robert Beverly Hale books, which are the most advanced anatomy books I've been able to find. I believe the human figure is the measure of all things, at least in our humancentric world. Studying anatomy and figure drawing is the way to develop your artistic skills and to guage your progress. The reason I say this is... obviously anybody can sling paint around and say "I'm an abstract artist".... but where's the skill? Where's the knowledge? I was doing that with fingerpaints when I was 3! I believe to call youirself an artist you need to have some skills. And in art, the human figure is probably the most difficult thing there is, and at the same time the most recognizable. We all know what people look like, so we can tell if they're painted 'right' or not. And I'm not referring only to photorealism here.... personally I prefer art with some degree of distortion and expressionism. But before you start to distort or get expressive, it pays to do your homework (which is learning anatomy as well as you can). In learning to paint (or draw or sculpt) the human figure you learn all you need to know to do anything else.... the subtlety, the color control, the balance of large smooth curves coordinated against complex forms..... the dynamic tension of a body in athletic action and the expressiveness of a face. It takes a long time and a lot of learnin' to get good at it, and by the time you are, you can call yourself an artist. The skills you develop along the way will apply even if you're just painting park benches or abstract designs.

Ok, so much for my philosophy of art. Now on to the particulars of what I hope to accomplish in the near future. I've done SOME painting in the past... a little watercolor, and I've dabbled in oils and acrylics and casiens and gouaches and a few other things. But I wouldn't say I'm good at any of them yet. I've always used drawing media in the past, which handle differently, and I guess that's what I'm used to. With a pencil, if you want something darker you press harder... simple as pie. It doesn't work that way in painting. If you want an area darker you have to use darker paint, and then you're delving into the whole area of color theory, as well as brush handling (brush strokes are very different from pencil strokes) and the whole slew of problems associated with the physical and chemical properties of the various paints. Some are thick like frosting or toothpaste, some are very runny, some are more transparent or opaque than others, some will have weird reactions with certain other pigments... it's a lot to deal with. And as if that's not ENOUGH..... what kind of painting technique to use? They udon't teach technique in schools anymore, except at certain very select private ateliers and possibly some of the most expensive art schools. When I was in painting class the teacher just walked through all the time saying "you learn to paint by painting". This is apparenty the legacy of Postmodern Art, in which it's been declared that "painting is dead" and all that counts is finding innovative new ways to shock an audience (that generally involve no skill whatsoever, like immersing a plastic crucifix in a jar of urine). I was actually pretty pissed off that, after spending so much money on tuition, I wasn't taught a damn thing about how to paint! I mean geeze.... I could have "learned to paint by painting" at home!

Well, so I bought books on painting techniques. Impressionist, post-expressionist, baroque, renaissance, etc. etc. ad infinitum. They all have their own theories and approaches. I've tried a few of them and haven't found an approach that seems straightforward and intuitive enough to me yet. I couldn't understand what to do with the pencil drawing on the canvas... do you try to hide it completely, let it show through, or what? Do you paint opaquely, transparently, a little of both? What? Paint thick, paint thin..... I was so confused!!!

So I decided to get back to basics.... to try to paint in a 'classical' style (rather than some expressionist technique). At one time Kent Williams painted very much like Jeffrey Jones, who was his mentor. So I figure, why not start out by learning to paint like the classic '60s and '70s fantasy artists I grew up with? Frazetta and Jeff Jones being my favorites. Then from there I have a solid basis to branch off from into more experimental territory. In emulating artists like Frazetta and Jones I learn about composition, multiple figures interacting in a solid environment, anatomy, powerful colors, the whole nine yards!

And then the Bud Plant catalog came in a few weeks ago and I saw a DVD called The Secrets of Fantasy Painting by Mike Hoffman. This guy paints a lot like Frazetta (some say too much like him) but that's perfect! Exactly what I was looking for in fact. And watching somebody actuially paint on a DVD is a lot more informative than seeing pictures in a book. You can see exactly how he moves the brush, how fast he works, how careful he is, etc.

Ok, this has gone on long enough. I could go on and on, but I wouldn't be saying anything important, so it's time to stop now.

Here we go again.... SuperNOVembathon!!!!

Photobucket - Video and Image Hosting
With Monster Month behind us now, we've decided to start another production marathon because basically Shelley and I were both slackin'. I'll be jumping back and forth between a few different projects... one being the Fafhrd painting project (which nobody seems to dig much), one being the Scott Radke puppet flick (which I was getting burnt on so I had to do something else for a little while) and then there's the critter above, which I'm designing and hope to build as a stopmo puppet and animate sometime next year. He's the Dragontiss (emphasis on the second syllable), and you can see more details about him on our Monster Month page at Flickr.

Friday, November 03, 2006

Fritz Lieber - the Shakespeare of fantasy fiction?

Photobucket - Video and Image Hosting
One of the fantastic Jeff Jones covers.

I decided to go back and (oce again) re-read some of the Fafhrd and the Grey Mouser stories to familiarize myself with the characters before setting off to illustrate them. The books are actually collections of short stories (except for Swords Against Lankhmar, which is a full length novel) that were originally written for pulp magazines.... some of the same ones that published stories by Robert E Howard and Lovecraft. In fact, though Lieber began his writing career pretty much at the time Lovecraft was ending his, they struck up a correspondence that lasted many years (begun by Lieber's wife who knew how much he like Lovecraf'ts stories and just wrote to him out of the blue). I learned this and much more over the last couple of days through extensive research (thanks Google!). I also just ordered a book of their correspondence and some of Lieber's Lovecraftian stories, which I'm looking forward to immensely. Following are a few more choice tidbits of Lieber lore:

The characters Fafhrd and the Grey Mouser were actually based on himself and his friend author Harry Otto Fischer, who wrote 10,000 words of The Lords of Quarmall (which was possibly the first written of the tales? Not sure). The rest was penned by Lieber. I haven't been able to determine which author inspired which character (I thought a peek at them would help me figure out what the Mouser should look like) and I haven't found a pic of Fischer yet, but I did find one tiny image of Lieber as a very old man (looking a bit like Tolkien). He seems even at that advanced age to be a pretty large fellow, so I'm thinking Fafhrd. In fact, I suspect it's true from the handling of them in the stories... Fafhrd is more sympathetically presented and more fully developed.

The first pair of stories chronologically (according to the fictional timeline, not when they were written) is a solo Fafhrd tale, about his life amid the frozen northern wilderness and the small community there, and the second is the Mouser's intro, and in the third story they meet and forge a lifelong bond. Fafhrd's intro is some of the most excellent fiction I've ever read (and I don't say that lightly). Lieber's prose is lyrical and almost poetic, if sometimes a bit flowery, but in a playful inventive way that I find amusing and powerfully imaginative at the same time. That's why I compare him to Shakespeare..... none of the other author's I've read (and that's quite a few) can weave a sentence as inventive, as delightful, and as descriptive as he can. In my web research I ran across countless similar sentiments posted by some of his admiring fans.

I remember some time ago when I was really into watching classic black and white films on TCM (not that I'm not still into that) I was dumbstruck by the beautiful imagery of Charles Laughton's Hunchback of Notre Dame, and also thunderstruck to see the name Fritz Lieber in the credits! Turns out it's his dad. The old coot was a silent film star and Shakespearian stage actor. That might explain a few things.

What really smacked me between the eyes this go-around is the sheer storytelling skill! I was aware when I read the stories in my younger days that there were things going on that I was unaware of, compelling powerful things that made me keep coming back for more and made it impossible to close the book, but I didn't know what it was. Now it's clear as day to me.... it's good old simple straightforward storytelling! I was in awe seeing how deftly he weaves things together - example:

Fafhrd's mother is the leader of the Snow Women, who are all rumored to have witchy control over elements of cold and to use it to keep their men in line. At certain key moments some of the men would suddenly become subject to an icy chill in the blood, or in the loins. The Show has just come to town, a sort of traveling burlesque act from the decadent southern cities featuring half naked (or in some instances stark naked) girls (characterized as "scrawny" by the Nordic women). All the men are going to the show, and all the women are up in arms about it, gathered in one big tent from which issue flickering candlelight, occasional flashes of strange colored light, odd smells, and a constant low murmering chanting sound. It's become unseasonably cold, and just keeps getting colder, as ice crystals of unnatural size begin to form over every surface, but especially the hide covering of the tent housing The Show, which creaks and bulges inward under the unaccustomed and ever-increasing weight. Each segment of the story alludes at some point to the ice crystals, always reminding the reader of that growing threat. And as the story progresses, the landscape itself seems to gradually transform, becoming an icy hell making the mere act of walking treacherous and dangerous. Each time Fafhrd tries to accomplish something he's thwarted (or almost thwarted) by huge heaps of snow falling from unseen branches high overhead, or by an avalanche at one point, and toward the end of the story monstrous ice appartitions, like titanic statues begin to take form, moaning and creaking in the wind, which makes them sway almost as if they're about to break free and step forward. Or simply fall forward, crushing him under their sheer weight. It's masterul writing.... each time he alludes to the growing threat of the ice, it reminds the reader of the women chanting away in their tent, maybe or maybe not actually controlling the weather. It creates a sense of the menace constantly growing throughout the story, and ties "magic" (which in his world might exist, or might be just superstitious dread strained to the breaking point by odd circumstances) in with real human motivations (jealousy etc). It gives a human element to stories that in other hands would be inhuman.