Showing posts with label Skulkin. Show all posts
Showing posts with label Skulkin. Show all posts

Wednesday, July 01, 2009

Push comes to Shove - my entry for StopMotionMagic's June contest



Unfinished, but the deadline crept up on me so I posted what I have. This is actually just the live feed from the Lumix, complete with Antishake icon up in the left corner and low res artifacts galore. After I get the scene finished I'll post the high res version, now locked firmly in the innards of the camera until I can wrestle it out. This is my first time animating 2 puppets interacting, and it's a lot of fun. Oh and on deadline night after hours of animating and encoding and uploading, I forgot to edit out my false starts on the beginning, so just ignore the first 2 blips. Heh.. yeah, I was gonna have bartender Ahab in there, but took him out when the deadline loomed too close and I decided to go with 2 characters rather than 3.

Marc and John provided the prompt "Puppet Needs a Drink" - and I wanted to also get in some more Physical Theatre exercises along the way, so I came up with a scenario to explore the idea that physical interaction between 2 characters can be broken down into variations of pushing and pulling.

There was quite a flurry of activity on the contest this month, including an incredible entry by Nick Hilligoss. Check the thread if you're interested. The link goes right to the top of page 11, where John compiled all the links... that's the place to check unless you want to read a long and rambling thread with clips interspersed randomly throughout.

Sunday, May 24, 2009

more practice



Just messing around, trying to get some different expression into some moves.

One thing I notice now that I've been animating fairly regularly -- and this applies to any kind of art I've ever done. There's a certain Art Making Mode that I sometimes go into... a super-patient mode where I'm completely unaware of the passage of time or of anything beyond what I"m doing. And when I go into this mode during animation, that's when I get really good results. I was in that mode when I did the Skull Love clip (well, the last 2 thirds of it anyway) and when I did the One Good Yank mime thing. But I was a bit impatient when I did the shrug tests.

You can see the difference. Watch Skull Love... notice at first things are pretty rough, but it smoothes out as I go.

I think it's alright that my sketches are a bit rough.... I was improvising, just messing around and making stuff up as I went... in some cases I really didn't even know what the next frame would be till I touched the puppet. I think the shrug tests were a step beyond what I've done before in terms of difficulty because I was aiming for expression, as opposed to simply putting the puppet through the motions smoothly. The 2 shrugs are very different (and yes, as Prosser mentioned on my YouTube page, it IS difficult to shrug without collarbones!). I don't like the weird head shake on the second one... it didn't work the way I wanted it to. And everything after that is weird too... doesn't match the aggressiveness of the beginning of the shrug. But I thought I'd go ahead and post these attempts anyway. Hopefully in the future I'll do some more successful ones. But there's no failure in practice -- the whole point is just to keep myself animating and trying things that are beyond my comfort zone.

There are a couple of false starts included, and at the end of the clip I tried an idea for how to get Hoppy across the room really fast. He needs to move like a jackrabbit on speed, but with those short little legs I need to find some alternative way to get him there.... if I actually animate the legs using ease-ins and ease-outs for every step he can't go fast enough!!

Not quite there yet, but it's a start. I'll try a few different ideas as I progress.

Friday, May 15, 2009

One Good Yank -- new clip posted (now with titles added)


This is my entry to the May challenge at StopMotionMagic (the successor to StopMoShorts). The only criteria Marc and John specified was "puppet struggles". I like it... nice and open-ended -- not too specific. Well, I was already doing exercises with Skulkin, and was preparing to try some mime stuff, so it seemed like the perfect opportunity. Incidentally, the contest is running till May 30th at midnight, so there's still time to get an entry in. You can use existing puppets and sets, bare armatures, anything you want. You can even enter films you've already finished. They're pretty easy over there.

This shot took me (believe it or not) 3 nights to complete... but I only worked on it for about an hour or so each night. You can easily see where I cut off between sessions by the way the background light creeps down the wall suddenly. That's the Solux Framing Art light of course.... a very frustrating little device that rather tantalizingly features a nifty little adjustable set of shutters to shape the beam easily - otherwise it would be no problem to just put it away and not use it. It didn't occur to me until I was almost finished, but I should have folded a piece of paper a few times and jammed it into the swivel joint to tighten it.

My secret weapon is Claude Kipnis' The Mime Book, which I highly recommend to all animators. Who better than mimes to teach us about movement and how to express using only the body? The main thing I concentrated on for this exercise was flexibility of the spine and beginning his movements from the torso. Kipnis says a movement that is originated from an emotion in the character will begin from the center of his torso and undulate out to the extremities. So I did this for all of Skulky's movements, ignoring it only when he's yanked off his feet by his invisible adversary, when the movement begins from the extremities (hands) and everything else follows rather reluctantly.

I was also very conscious of something from Lecoq's Le Corps Poetique (The Moving Body); "Action has no drama in it... all the drama is in the reaction". It seems to be true.... things get a lot more interesting when he starts to interact with the invisible rope and whatever is at the other end of it! It implies things you can't see... makes you wonder (mystery). And it's also conflict.

This being a single continuous shot, it's the smallest cell of drama that exists... a single cell that can accrete with others to form organs (scenes) and finally a complete organism. But a cell like this one is nearly complete in itself... it contains a complete microdrama with beginning, middle and end, so in that sense it's actually a single-celled organism... I'm trying very hard to resist the temptation to dub it a Dramamoeba. Ok, no, as well as the term fits, it just sounds stupid!!

In retrospect I wish he had found the rope lying on the floor... tripped on it and then felt it and picked it up. That would make a lot more sense than just grabbing it out of the air as if he knew it was there. I also wanted to put some more 'business' in... he could have shifted his grip on the rope, hefted it over his shoulder and turned around to pull it harder, et... but it was getting really annoying because I was whipping his torso around so much and every frame I had to go in and try to put his hands back precisely where they were before.

A couple more reasons that I feel this line of approach (mime, Lecoq etc) is perfect for me.... Buster Keaton and Charlie Chaplin studied mime (or if they never formally studied it, they were certainly two of its foremost practitioners!). Lecoq has his students begin their training with the Awakening exercise... pretending to come to life for the first time in this world and begin to explore it in silence. This not only reminds me of Quest, but also of just about every Harryhausen creature ever put on film!!! And in my reading on Mime, I keep running across references to the idea of the Primal -- the characters and worlds conjured by the actors should seem fresh and new, as if only just created... as if we're witnessing the birth of the world and of the creatures in it. This is very similar to my last point -- but it's important to me because it articulates something I've tried to say in the past about the films I want to make... I want to conjure this primal world.... I want the films to take place in primordial settings... no social situations, no commercial products or prefab architecture... I'm talking ancient ruins, the forest primeval, dank caverns and dark, rotting ships! (And incidentally, this also reminds me of Harryhausen.)

Monday, May 04, 2009

Skulkin take 2


I'm getting some practice in... learning to get my animation more under control, so a puppet's movements start to look coordinated and graceful, rather than disjointed and spasmodic. As I begin to get this kind of control I can start to make the movements become dramatic - the next step.

I had a good long conversation with Jay Wojnarowski - AKA 1BigLebowski on YouTube, who is a theatrical actor / director and has received training at Dell' Arte International School of Physical Theatre in Blue Lake California. Maybe you wouldn't know it from seeing what he's posted on YouTube so far, but this guy really knows his stuff!! And, if you've looked at any of his behind-the scenes videos, you know he likes to talk, so I got a good detailed overview from him about physical theatre and commedia dell'arte, which is very closely related to stopmotion - at least the kind of stopmotion I'm interested in. It's the type of training clowns get, and mimes, and silent film comedians.

So I ordered a few books and I'm studying the physical training techniques developed by Jaques Lecoq, who pretty much single-handedly developed these methods (according to his book anyway) - or I should say re-discovered the techniques used in ancient Commedia and Greek Tragic theatre and further developed them.

Jay stresses the importance of the actor in the process.... having been thoroughly trained in physical theater an actor knows how to bring his character to life, and doesn't need permission from a director or writer... he's the main driving force behind the creation of the character and of the drama onstage.

So I'm now changing my focus from researching drama and story to actual performance. Don't misunderstand.... of course it's important to study drama and story, but unless you can express something through actual performance, it's a moot point. Until you're capable as an actor/animator of creating dramatic moments through your puppets, you can't really tell a story with them. So I'm beginning there.

Lecoq puts a lot of emphasis on mask work... training actors by putting masks on them. It frees an actor up... strips away the face and the social persona and puts emphasis on motions of the entire body. I think this is very similar to animating a puppet in a silent performance. So I plan to try some of the exercises he discusses. More to come...

Monday, April 20, 2009

Not your father's YouTube


Remember when we used to complain about the quality of YouTube videos? Yowsa... now it's crystal clear and high-res to boot. Gave me an excuse to fiddle with my Skulkin clip and upload it. This Web 2.0 stuff is pretty awesome.

Saturday, March 14, 2009

Introducing Skulkin



Meet Skulkin. He's a puppet I whipped up quickly just so I could get in a little practice at animation. He's built similarly to the Radkin puppets for the film I'm working on, because I don't want to practice with them and break their aluminum bones.

Don't worry too much about the words... they have no meaning really, just something I thought up to connect these completely unrelated clips.

I don't know why the clip is squashed on my site... but if you download it to your own computer (right click and Save As on a PC, or control click Download Linked File on a Mac) it shows the way it's supposed to, and you can even watch it fullscreen. I'll see if I can figure out the snafu... I know the clip wasn't squashed like that when I uploaded it. In the meantime, please just bear with me and download the clip to watch it.

I've also added it to the sidebar with my other clips. Enjoy.